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PC Zone 86
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PC Zone #086.7z
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Dppcz0200.mdf
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Panzer Elite
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patch107.exe
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patchdat.exe
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Scenario
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tosbeitla-ger.SCN
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Wrap
INI File
|
1999-11-16
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124KB
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7,910 lines
[Chunk:Globalsettings]
ScenarioWidth:7920
ScenarioHeight:3920
ScenarioName:To Sbeitla
MultiPlayer:0
BriefMapFilename:ToSbeitla.bmp
Date:16.02.1943
Time:09:00
Duration:01:30
Temperature:20░
Clouds:none - blue Sky
Border0:0
Border1:1
Border2:1
Border3:1
Border4:0
Border5:0
Border6:0
Border7:0
VarA:50
VarB:25
VarC:25
BorderMid0:2
BorderMid1:6
MissionGoal0:Take Bridge;primary;Clear;80;area;Bridge;;
MissionGoal1:Arrive at Menakrer;secondary;Arrive;50;cg;Zug Falke;area;Menakrer
MissionGoal2:Hold Menakrer;bonus;Hold ;100;area;Menakrer;;
MissionGoal3:Gerhardt survives;hidden;Survive;50;cg;Gerhardt;;
MissionGoal4:;;;0;;;;
MissionGoal5:;;;0;;;;
MissionGoal6:;;;0;;;;
MissionGoal7:;;;0;;;;
MissionGoal8:;;;0;;;;
MissionGoal9:;;;0;;;;
MissionGoal10:;;;0;;;;
MissionGoal11:;;;0;;;;
MissionGoal12:;;;0;;;;
MissionGoal13:;;;0;;;;
MissionGoal14:;;;0;;;;
MissionGoal15:;;;0;;;;
Weather0:Wind (Force / Direction);09:20;09:50;2;200
Weather1:nothing;Edit6;Edit7;Edit8;Edit9
Weather2:nothing;Edit10;Edit11;Edit12;Edit13
Weather3:nothing;Edit14;Edit15;Edit16;Edit17
Weather4:nothing;Edit18;Edit19;Edit20;Edit21
Weather5:nothing;Edit22;Edit23;Edit24;Edit25
DefWindForce:50
DefWindDirection:45
Campaign:Desert
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RemoveOnExit:0
ReturnToTop:1
CombatGroup:13
[ChunkEnd]
[Chunk:CombatScript(11)]
NameShort:ComScr11
NameLong:TO MENAKRER
Priority:1
ScriptSet:0
Event:CG State
EventParm1:Zug Falke
EventParm2:Menakrer
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Long Range Fight
FirstScriptRow:0
NextScript:13
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:1
[ChunkEnd]
[Chunk:CombatScript(12)]
NameShort:ComScr12
NameLong:TO MENAKRER
Priority:1
ScriptSet:0
Event:CG State
EventParm1:Zug Falke
EventParm2:Menakrer
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Low Range Fight
FirstScriptRow:1
NextScript:20
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:2
[ChunkEnd]
[Chunk:CombatScript(13)]
NameShort:ComScr13
NameLong:TO SOUTH
Priority:2
ScriptSet:0
Event:CG State
EventParm1:Zug Falke
EventParm2:ApproachSouth
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Long Range Fight
FirstScriptRow:5
NextScript:14
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:1
[ChunkEnd]
[Chunk:CombatScript(14)]
NameShort:ComScr14
NameLong:TO MIDDLE
Priority:2
ScriptSet:0
Event:CG State
EventParm1:Zug Falke
EventParm2:ApproachMiddle
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Long Range Fight
FirstScriptRow:6
NextScript:15
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:1
[ChunkEnd]
[Chunk:CombatScript(15)]
NameShort:ComScr15
NameLong:TO BRIDGE
Priority:3
ScriptSet:0
Event:CG State
EventParm1:Zug Falke
EventParm2:Approach2
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Long Range Fight
FirstScriptRow:7
NextScript:28
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:1
[ChunkEnd]
[Chunk:CombatScript(16)]
NameShort:ComScr16
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:11
NextScript:33
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:7
[ChunkEnd]
[Chunk:CombatScript(17)]
NameShort:ComScr17
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:12
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:0
CombatGroup:10
[ChunkEnd]
[Chunk:CombatScript(18)]
NameShort:ComScr18
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:13
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:12
[ChunkEnd]
[Chunk:CombatScript(19)]
NameShort:ComScr19
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:14
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:11
[ChunkEnd]
[Chunk:CombatScript(20)]
NameShort:ComScr20
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:15
NextScript:27
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:2
[ChunkEnd]
[Chunk:CombatScript(21)]
NameShort:ComScr21
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:16
NextScript:22
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:0
[ChunkEnd]
[Chunk:CombatScript(22)]
NameShort:ComScr22
NameLong:HOLD BRIDGE
Priority:1
ScriptSet:0
Event:CG State
EventParm1:Zug Falke
EventParm2:Bridge
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Medium Range Fight AOF
FirstScriptRow:18
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:0
[ChunkEnd]
[Chunk:CombatScript(23)]
NameShort:ComScr1
NameLong:ALWAYS
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Long Range Fight
FirstScriptRow:20
NextScript:24
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:5
[ChunkEnd]
[Chunk:CombatScript(24)]
NameShort:ComScr24
NameLong:HOLD BRIDGE
Priority:1
ScriptSet:0
Event:CG State
EventParm1:Zug Adler
EventParm2:Bridge
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Long Range Fight
FirstScriptRow:21
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:5
[ChunkEnd]
[Chunk:CombatScript(25)]
NameShort:ComScr1
NameLong:ALWAYS
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Long Range Fight
FirstScriptRow:22
NextScript:26
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:6
[ChunkEnd]
[Chunk:CombatScript(26)]
NameShort:ComScr24
NameLong:HOLD BRIDGE
Priority:1
ScriptSet:0
Event:CG State
EventParm1:Zug Adler
EventParm2:Bridge
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Long Range Fight
FirstScriptRow:30
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:6
[ChunkEnd]
[Chunk:CombatScript(27)]
NameShort:ComScr27
NameLong:AT MENAKRER
Priority:2
ScriptSet:0
Event:CG State
EventParm1:KG Gerhardt
EventParm2:Menakrer
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Low Range Fight
FirstScriptRow:3
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:2
[ChunkEnd]
[Chunk:CombatScript(28)]
NameShort:ComScr28
NameLong:HOLD BRIDGE
Priority:4
ScriptSet:0
Event:CG State
EventParm1:Zug Adler
EventParm2:Bridge
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Long Range Fight
FirstScriptRow:25
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:1
[ChunkEnd]
[Chunk:CombatScript(29)]
NameShort:ComScr29
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:33
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:3
[ChunkEnd]
[Chunk:CombatScript(30)]
NameShort:ComScr30
NameLong:ALWAYS
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Medium Range Fight AOF
FirstScriptRow:35
NextScript:31
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:4
[ChunkEnd]
[Chunk:CombatScript(31)]
NameShort:ComScr31
NameLong:ATTACK NELSON
Priority:1
ScriptSet:0
Event:CG State
EventParm1:CG Nelson
EventParm2:spotted
EventParm1Group:cg
EventParm2Group:Misc
BehaviourSet:_Medium Range Fight AOF
FirstScriptRow:36
NextScript:-1
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:4
[ChunkEnd]
[Chunk:CombatScript(32)]
NameShort:ComScr32
NameLong:SHELL FALKE I
Priority:0
ScriptSet:0
Event:CG State
EventParm1:Zug Falke
EventParm2:spotted
EventParm1Group:cg
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:37
NextScript:56
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:33
[ChunkEnd]
[Chunk:CombatScript(33)]
NameShort:ComScr33
NameLong:HOLD MENAKRER
Priority:0
ScriptSet:0
Event:CG State
EventParm1:Platoon Alpha
EventParm2:Menakrer
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Medium Range Fight
FirstScriptRow:38
NextScript:-1
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:7
[ChunkEnd]
[Chunk:CombatScript(34)]
NameShort:ComScr34
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:40
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:8
[ChunkEnd]
[Chunk:CombatScript(35)]
NameShort:ComScr35
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:43
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:9
[ChunkEnd]
[Chunk:CombatScript(36)]
NameShort:ComScr36
NameLong:ALWAYS
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Low Range Fight
FirstScriptRow:49
NextScript:37
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:14
[ChunkEnd]
[Chunk:CombatScript(37)]
NameShort:ComScr37
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:50
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:14
[ChunkEnd]
[Chunk:CombatScript(38)]
NameShort:ComScr38
NameLong:ALWAYS
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Infantry
FirstScriptRow:51
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:15
[ChunkEnd]
[Chunk:CombatScript(39)]
NameShort:ComScr36
NameLong:ALWAYS
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Low Range Fight
FirstScriptRow:52
NextScript:40
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:18
[ChunkEnd]
[Chunk:CombatScript(40)]
NameShort:ComScr37
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:53
NextScript:43
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:18
[ChunkEnd]
[Chunk:CombatScript(41)]
NameShort:ComScr38
NameLong:ALWAYS
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Infantry
FirstScriptRow:54
NextScript:42
Collapsed:0
RemoveOnExit:1
ReturnToTop:1
CombatGroup:19
[ChunkEnd]
[Chunk:CombatScript(42)]
NameShort:ComScr42
NameLong:UNLOAD
Priority:1
ScriptSet:0
Event:CG State
EventParm1:CG Belling
EventParm2:Menakrer
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Infantry
FirstScriptRow:57
NextScript:44
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:19
[ChunkEnd]
[Chunk:CombatScript(43)]
NameShort:ComScr43
NameLong:TAKE MENAKRER
Priority:1
ScriptSet:0
Event:CG State
EventParm1:CG Belling
EventParm2:Menakrer
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Infantry
FirstScriptRow:56
NextScript:-1
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:18
[ChunkEnd]
[Chunk:CombatScript(44)]
NameShort:ComScr44
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:58
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:19
[ChunkEnd]
[Chunk:CombatScript(45)]
NameShort:ComScr45
NameLong:ALWAYS
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Low Range Fight
FirstScriptRow:59
NextScript:46
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:16
[ChunkEnd]
[Chunk:CombatScript(46)]
NameShort:ComScr46
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:60
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:16
[ChunkEnd]
[Chunk:CombatScript(47)]
NameShort:ComScr47
NameLong:ALWAYS
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Infantry
FirstScriptRow:61
NextScript:48
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:17
[ChunkEnd]
[Chunk:CombatScript(48)]
NameShort:ComScr48
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:62
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:17
[ChunkEnd]
[Chunk:CombatScript(49)]
NameShort:ComScr45
NameLong:ALWAYS
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Low Range Fight
FirstScriptRow:63
NextScript:50
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:20
[ChunkEnd]
[Chunk:CombatScript(50)]
NameShort:ComScr46
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:64
NextScript:53
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:20
[ChunkEnd]
[Chunk:CombatScript(51)]
NameShort:ComScr47
NameLong:ALWAYS
Priority:0
ScriptSet:0
Event:Always
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Infantry
FirstScriptRow:65
NextScript:52
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:21
[ChunkEnd]
[Chunk:CombatScript(52)]
NameShort:ComScr48
NameLong:WITHDRAWAL
Priority:9
ScriptSet:0
Event:OnWithdraw
EventParm1:none
EventParm2:none
EventParm1Group:Misc
EventParm2Group:Misc
BehaviourSet:_Ignore all
FirstScriptRow:66
NextScript:55
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:21
[ChunkEnd]
[Chunk:CombatScript(53)]
NameShort:ComScr53
NameLong:TO BRIDGE
Priority:1
ScriptSet:0
Event:CG State
EventParm1:Platoon Bravo
EventParm2:withdraw
EventParm1Group:cg
EventParm2Group:Misc
BehaviourSet:_Low Range Fight
FirstScriptRow:67
NextScript:54
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:20
[ChunkEnd]
[Chunk:CombatScript(54)]
NameShort:ComScr54
NameLong:HOLD BRIDGE
Priority:0
ScriptSet:0
Event:CG State
EventParm1:CG Goodly
EventParm2:Bridge
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Low Range Fight
FirstScriptRow:68
NextScript:-1
Collapsed:0
RemoveOnExit:0
ReturnToTop:1
CombatGroup:20
[ChunkEnd]
[Chunk:CombatScript(55)]
NameShort:ComScr55
NameLong:UNLOAD
Priority:0
ScriptSet:0
Event:CG State
EventParm1:CG Goodly
EventParm2:Bridge
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Infantry
FirstScriptRow:69
NextScript:-1
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:21
[ChunkEnd]
[Chunk:CombatScript(56)]
NameShort:ComScr56
NameLong:SHELL FALKE II
Priority:0
ScriptSet:0
Event:CG State
EventParm1:Zug Falke
EventParm2:Approach2
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Ignore all
FirstScriptRow:70
NextScript:58
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:33
[ChunkEnd]
[Chunk:CombatScript(58)]
NameShort:ComScr58
NameLong:SHELL ADLER II
Priority:0
ScriptSet:0
Event:CG State
EventParm1:Zug Adler
EventParm2:ApproachMiddle
EventParm1Group:cg
EventParm2Group:area
BehaviourSet:_Ignore all
FirstScriptRow:72
NextScript:-1
Collapsed:0
RemoveOnExit:1
ReturnToTop:0
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(0)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:5
SendTime:1
SendTo:1
CombatScript:11
CombatGroup:1
[ChunkEnd]
[Chunk:ScriptRow(1)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:12
CombatGroup:2
[ChunkEnd]
[Chunk:ScriptRow(2)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:31
MessageID:0
SendTime:0
SendTo:0
CombatScript:2
CombatGroup:2
[ChunkEnd]
[Chunk:ScriptRow(3)]
Command:unload
Parm1:-
Parm1Group:Misc
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:32
PrevRow:-1
MessageID:16
SendTime:0
SendTo:1
CombatScript:27
CombatGroup:2
[ChunkEnd]
[Chunk:ScriptRow(4)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:1
CombatScript:3
CombatGroup:3
[ChunkEnd]
[Chunk:ScriptRow(5)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:ApproachSouth
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:13
CombatGroup:1
[ChunkEnd]
[Chunk:ScriptRow(6)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:ApproachMiddle
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:14
CombatGroup:1
[ChunkEnd]
[Chunk:ScriptRow(7)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:6
SendTime:1
SendTo:1
CombatScript:15
CombatGroup:1
[ChunkEnd]
[Chunk:ScriptRow(8)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:3
NextRow:9
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:0
CombatGroup:0
[ChunkEnd]
[Chunk:ScriptRow(9)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Approach2
Parm2Group:area
Formation:0
NextRow:10
PrevRow:8
MessageID:13
SendTime:0
SendTo:2
CombatScript:0
CombatGroup:0
[ChunkEnd]
[Chunk:ScriptRow(10)]
Command:move
Parm1:Step by Step
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:1
NextRow:-1
PrevRow:9
MessageID:14
SendTime:0
SendTo:2
CombatScript:0
CombatGroup:0
[ChunkEnd]
[Chunk:ScriptRow(11)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:1
SendTime:0
SendTo:1
CombatScript:16
CombatGroup:7
[ChunkEnd]
[Chunk:ScriptRow(12)]
Command:Wait
Parm1:*00:00:05
Parm1Group:00:00
Parm2:none
Parm2Group:Misc
Formation:1
NextRow:46
PrevRow:-1
MessageID:20
SendTime:0
SendTo:1
CombatScript:17
CombatGroup:10
[ChunkEnd]
[Chunk:ScriptRow(13)]
Command:Wait
Parm1:*00:00:05
Parm1Group:00:00
Parm2:none
Parm2Group:Misc
Formation:0
NextRow:48
PrevRow:-1
MessageID:22
SendTime:0
SendTo:1
CombatScript:18
CombatGroup:12
[ChunkEnd]
[Chunk:ScriptRow(14)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Garet el Ayat
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:9
SendTime:0
SendTo:2
CombatScript:19
CombatGroup:11
[ChunkEnd]
[Chunk:ScriptRow(15)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:GermanRetreat
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:12
SendTime:0
SendTo:2
CombatScript:20
CombatGroup:2
[ChunkEnd]
[Chunk:ScriptRow(16)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:GermanRetreat
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:11
SendTime:0
SendTo:2
CombatScript:21
CombatGroup:0
[ChunkEnd]
[Chunk:ScriptRow(17)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:4
CombatGroup:7
[ChunkEnd]
[Chunk:ScriptRow(18)]
Command:defend
Parm1:leave area
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:15
SendTime:0
SendTo:2
CombatScript:22
CombatGroup:0
[ChunkEnd]
[Chunk:ScriptRow(19)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:-1
MessageID:6
SendTime:1
SendTo:1
CombatScript:1
CombatGroup:1
[ChunkEnd]
[Chunk:ScriptRow(20)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:2
NextRow:26
PrevRow:-1
MessageID:5
SendTime:1
SendTo:1
CombatScript:23
CombatGroup:5
[ChunkEnd]
[Chunk:ScriptRow(21)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:2
NextRow:-1
PrevRow:-1
MessageID:6
SendTime:0
SendTo:1
CombatScript:24
CombatGroup:5
[ChunkEnd]
[Chunk:ScriptRow(22)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:1
NextRow:23
PrevRow:-1
MessageID:5
SendTime:1
SendTo:1
CombatScript:25
CombatGroup:6
[ChunkEnd]
[Chunk:ScriptRow(23)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:ApproachSouth
Parm2Group:area
Formation:1
NextRow:24
PrevRow:22
MessageID:0
SendTime:0
SendTo:0
CombatScript:25
CombatGroup:6
[ChunkEnd]
[Chunk:ScriptRow(24)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Approach2
Parm2Group:area
Formation:3
NextRow:29
PrevRow:23
MessageID:0
SendTime:0
SendTo:0
CombatScript:25
CombatGroup:6
[ChunkEnd]
[Chunk:ScriptRow(25)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:15
SendTime:0
SendTo:2
CombatScript:28
CombatGroup:1
[ChunkEnd]
[Chunk:ScriptRow(26)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:ApproachMiddle
Parm2Group:area
Formation:2
NextRow:27
PrevRow:20
MessageID:0
SendTime:0
SendTo:0
CombatScript:23
CombatGroup:5
[ChunkEnd]
[Chunk:ScriptRow(27)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Approach2
Parm2Group:area
Formation:3
NextRow:28
PrevRow:26
MessageID:0
SendTime:0
SendTo:0
CombatScript:23
CombatGroup:5
[ChunkEnd]
[Chunk:ScriptRow(28)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:1
NextRow:-1
PrevRow:27
MessageID:14
SendTime:0
SendTo:2
CombatScript:23
CombatGroup:5
[ChunkEnd]
[Chunk:ScriptRow(29)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:3
NextRow:-1
PrevRow:24
MessageID:14
SendTime:0
SendTo:2
CombatScript:25
CombatGroup:6
[ChunkEnd]
[Chunk:ScriptRow(30)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:2
NextRow:-1
PrevRow:-1
MessageID:6
SendTime:0
SendTo:1
CombatScript:26
CombatGroup:6
[ChunkEnd]
[Chunk:ScriptRow(31)]
Command:Wait
Parm1:*00:30:00
Parm1Group:00:00
Parm2:none
Parm2Group:Misc
Formation:0
NextRow:2
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:2
CombatGroup:2
[ChunkEnd]
[Chunk:ScriptRow(32)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:1
NextRow:-1
PrevRow:3
MessageID:17
SendTime:0
SendTo:2
CombatScript:27
CombatGroup:2
[ChunkEnd]
[Chunk:ScriptRow(33)]
Command:Wait
Parm1:*00:00:01
Parm1Group:00:00
Parm2:none
Parm2Group:Misc
Formation:0
NextRow:34
PrevRow:-1
MessageID:7
SendTime:0
SendTo:1
CombatScript:29
CombatGroup:3
[ChunkEnd]
[Chunk:ScriptRow(34)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Area 24
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:33
MessageID:18
SendTime:0
SendTo:2
CombatScript:29
CombatGroup:3
[ChunkEnd]
[Chunk:ScriptRow(35)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Garet el Ayat
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:30
CombatGroup:4
[ChunkEnd]
[Chunk:ScriptRow(36)]
Command:engage
Parm1:80%
Parm1Group:engt
Parm2:CG Nelson
Parm2Group:cg
Formation:2
NextRow:-1
PrevRow:-1
MessageID:19
SendTime:0
SendTo:2
CombatScript:31
CombatGroup:4
[ChunkEnd]
[Chunk:ScriptRow(37)]
Command:American
Parm1:1
Parm1Group:Artillery
Parm2:Zug Falke
Parm2Group:cg
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:32
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(38)]
Command:defend
Parm1:leave area
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:2
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:33
CombatGroup:7
[ChunkEnd]
[Chunk:ScriptRow(39)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Area 23
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:5
CombatGroup:8
[ChunkEnd]
[Chunk:ScriptRow(40)]
Command:Wait
Parm1:*00:00:05
Parm1Group:00:00
Parm2:none
Parm2Group:Misc
Formation:1
NextRow:41
PrevRow:-1
MessageID:20
SendTime:0
SendTo:1
CombatScript:34
CombatGroup:8
[ChunkEnd]
[Chunk:ScriptRow(41)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:Area 21
Parm2Group:area
Formation:1
NextRow:-1
PrevRow:40
MessageID:2
SendTime:0
SendTo:2
CombatScript:34
CombatGroup:8
[ChunkEnd]
[Chunk:ScriptRow(42)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:1
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:6
CombatGroup:9
[ChunkEnd]
[Chunk:ScriptRow(43)]
Command:Wait
Parm1:*00:00:05
Parm1Group:00:00
Parm2:none
Parm2Group:Misc
Formation:1
NextRow:44
PrevRow:-1
MessageID:20
SendTime:0
SendTo:1
CombatScript:35
CombatGroup:9
[ChunkEnd]
[Chunk:ScriptRow(44)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:RetreatNorth
Parm2Group:area
Formation:1
NextRow:-1
PrevRow:43
MessageID:21
SendTime:0
SendTo:2
CombatScript:35
CombatGroup:9
[ChunkEnd]
[Chunk:ScriptRow(45)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:2
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:7
CombatGroup:10
[ChunkEnd]
[Chunk:ScriptRow(46)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:RetreatSouth
Parm2Group:area
Formation:1
NextRow:-1
PrevRow:12
MessageID:2
SendTime:0
SendTo:2
CombatScript:17
CombatGroup:10
[ChunkEnd]
[Chunk:ScriptRow(47)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:1
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:9
CombatGroup:12
[ChunkEnd]
[Chunk:ScriptRow(48)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:RetreatBravo
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:13
MessageID:10
SendTime:0
SendTo:2
CombatScript:18
CombatGroup:12
[ChunkEnd]
[Chunk:ScriptRow(49)]
Command:defend
Parm1:leave area
Parm1Group:Misc
Parm2:Garet el Rhiyat
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:36
CombatGroup:14
[ChunkEnd]
[Chunk:ScriptRow(50)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:RetreatNorth
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:37
CombatGroup:14
[ChunkEnd]
[Chunk:ScriptRow(51)]
Command:defend
Parm1:leave area
Parm1Group:Misc
Parm2:Garet el Rhiyat
Parm2Group:area
Formation:1
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:38
CombatGroup:15
[ChunkEnd]
[Chunk:ScriptRow(52)]
Command:Wait
Parm1:+00:30:00
Parm1Group:00:00
Parm2:none
Parm2Group:Misc
Formation:0
NextRow:55
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:39
CombatGroup:18
[ChunkEnd]
[Chunk:ScriptRow(53)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:RetreatNorth
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:40
CombatGroup:18
[ChunkEnd]
[Chunk:ScriptRow(54)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:1
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:41
CombatGroup:19
[ChunkEnd]
[Chunk:ScriptRow(55)]
Command:move
Parm1:Normal
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:52
MessageID:0
SendTime:0
SendTo:0
CombatScript:39
CombatGroup:18
[ChunkEnd]
[Chunk:ScriptRow(56)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Menakrer
Parm2Group:area
Formation:2
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:43
CombatGroup:18
[ChunkEnd]
[Chunk:ScriptRow(57)]
Command:unload
Parm1:-
Parm1Group:Misc
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:-1
MessageID:23
SendTime:0
SendTo:0
CombatScript:42
CombatGroup:19
[ChunkEnd]
[Chunk:ScriptRow(58)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:RetreatNorth
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:20
SendTime:0
SendTo:0
CombatScript:44
CombatGroup:19
[ChunkEnd]
[Chunk:ScriptRow(59)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Soug
Parm2Group:area
Formation:2
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:45
CombatGroup:16
[ChunkEnd]
[Chunk:ScriptRow(60)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:RetreatSouth
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:46
CombatGroup:16
[ChunkEnd]
[Chunk:ScriptRow(61)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Soug
Parm2Group:area
Formation:2
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:47
CombatGroup:17
[ChunkEnd]
[Chunk:ScriptRow(62)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:RetreatSouth
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:48
CombatGroup:17
[ChunkEnd]
[Chunk:ScriptRow(63)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Soug
Parm2Group:area
Formation:2
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:49
CombatGroup:20
[ChunkEnd]
[Chunk:ScriptRow(64)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:RetreatSouth
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:50
CombatGroup:20
[ChunkEnd]
[Chunk:ScriptRow(65)]
Command:defend
Parm1:stay in area
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:2
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:51
CombatGroup:21
[ChunkEnd]
[Chunk:ScriptRow(66)]
Command:Withdraw
Parm1:none
Parm1Group:Misc
Parm2:RetreatSouth
Parm2Group:area
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:52
CombatGroup:21
[ChunkEnd]
[Chunk:ScriptRow(67)]
Command:move
Parm1:Step by Step
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:2
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:53
CombatGroup:20
[ChunkEnd]
[Chunk:ScriptRow(68)]
Command:defend
Parm1:leave area
Parm1Group:Misc
Parm2:Bridge
Parm2Group:area
Formation:1
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:54
CombatGroup:20
[ChunkEnd]
[Chunk:ScriptRow(69)]
Command:unload
Parm1:-
Parm1Group:Misc
Parm2:-
Parm2Group:Misc
Formation:0
NextRow:-1
PrevRow:-1
MessageID:24
SendTime:0
SendTo:0
CombatScript:55
CombatGroup:21
[ChunkEnd]
[Chunk:ScriptRow(70)]
Command:American
Parm1:1
Parm1Group:Artillery
Parm2:Zug Falke
Parm2Group:cg
Formation:0
NextRow:-1
PrevRow:-1
MessageID:0
SendTime:0
SendTo:0
CombatScript:56
CombatGroup:33
[ChunkEnd]
[Chunk:ScriptRow(72)]
Command:American
Parm1:2
Parm1Group:Artillery
Parm2:Zug Adler
Parm2Group:cg
Formation:0
NextRow:-1
PrevRow:-1
MessageID:25
SendTime:0
SendTo:1
CombatScript:58
CombatGroup:33
[ChunkEnd]
[Chunk:BehaviourSetNew(0)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(1)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(2)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(3)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(4)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(5)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(6)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(7)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(8)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(9)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(10)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(11)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(12)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(13)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(14)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(15)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(16)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(17)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(18)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(19)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(20)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(21)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(22)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(23)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(24)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(27)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(28)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(29)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(30)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(31)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(32)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(33)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(34)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(35)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(36)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(37)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(38)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(39)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(41)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(42)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(43)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(44)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(45)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(46)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(47)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(48)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(49)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(53)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(54)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(55)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(56)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(57)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(58)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(128)]
Name:_Ignore all
Row0:50;3;3;
Row1:50;3;3;
Row2:50;3;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(129)]
Name:_Long Range Fight
Row0:500;1;1;
Row1:500;1;1;
Row2:500;1;1;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(130)]
Name:_Medium Range Fight
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(131)]
Name:_Medium Range Fight AOF
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(132)]
Name:_Low Range Fight
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(133)]
Name:_Low Range Fight AOF
Row0:250;1;3;
Row1:250;1;3;
Row2:250;1;3;
Row3:100;1;1;
Row4:0;1;0;
Row5:0;1;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(134)]
Name:_Ambush
Row0:125;1;3;
Row1:125;1;3;
Row2:125;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(135)]
Name:_Infantry
Row0:200;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(136)]
Name:_Close Combat
Row0:50;1;3;
Row1:50;1;3;
Row2:50;1;3;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(137)]
Name:_default
Row0:400;1;3;
Row1:400;1;3;
Row2:400;1;3;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:2;2;2;
[ChunkEnd]
[Chunk:BehaviourSetNew(138)]
Name:-- 11 --
Row0:50;1;1;
Row1:50;1;1;
Row2:50;1;1;
Row3:25;1;1;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:BehaviourSetNew(139)]
Name:-- 12 --
Row0:50;1;1;
Row1:50;1;1;
Row2:50;1;1;
Row3:0;0;0;
Row4:0;0;0;
Row5:0;0;0;
Row6:1;1;1;
[ChunkEnd]
[Chunk:UserDefGroup(0)]
[ChunkEnd]
[Chunk:UserDefGroup(1)]
[ChunkEnd]
[Chunk:UserDefGroup(2)]
[ChunkEnd]